![]() ![]() Gather the necessary resources for a house, market, and hunting dogs. Train CDB until you have 13, at which point you click up with the Quartermaster (400 wood). DeckÄurokan wrote: Samwise Colonial French Build When the game starts, send 2 vills to crates and the rest to hunts. Additional cards in some order after 3v 700w 4v: 8crossbow, 3huss, 600w, 700c General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins. Remember, this build is an aggressive build and we want to raid heavily against our opponent. This is a flexible strategy with good economic power and aggression. This will give you 5 musketeers and 5 hussars at 6 minutes. The houses should finish in time to queue 4 more hussar and muskets right before they finish training. Build houses with the 700w once it arrives. When you hit up, send 2 vills to wood crates, 6 to coin, and 5 to food. ![]() (75f 75w, then 125w and 125c) Ship 700w asap and drop a barrack and a stable with your 400w from aging. ![]() Age with 14vills using 400w at 3:00.While aging, gather enough for placer mines, then steel traps. Treasures are very useful to speed this up. Train CDB until you have 14, at which point you click up with the Quartermaster (400 wood). Samwise Colonial French Build When the game starts, send 2 vills to crates and the rest to hunts. ![]()
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