Firstly, the controls have had an overhaul: Samus can now easily toggle between beam and missiles by holding down the R button and shoot diagonally by holding the L button. The new game keeps all of Samus' platforming and shooting fun intact, but adds in some modern game design common sense for good measure. This is achieved through exploring different locations on Zebes, defeating bosses and collecting power-ups until you are strong enough to blast the big brain right in the grey matter.įrom the outset the differences in gameplay between Zero Mission and the first Metroid are easily apparent. The Pirates have been harvesting Metroids for use as biological weapons and it is up to the bounty hunter to destroy the base and its guardian Mother Brain. The story sees Samus sent to the crustacean-like Space Pirates' base planet Zebes (a world that was once her home) to eradicate the Metroids: a race of flying brain things that have a penchant for sucking all the liquid out of people. In fact, Zero Mission's refinements are integrated so well that you'll start believing that Metroid played this way from the very beginning. Nintendo has freshened the experience whilst retaining the elements that made the original great. It's a complete retelling and retooling of Samus' first 2D space adventure, including remixed areas, new power-ups and over a decade of refinements added to the formula. First things first, Metroid: Zero Mission is not a straight remake of the original NES Metroid with GBA quality graphics.
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